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RULES FOR ALL BRAWLS

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1RULES FOR ALL BRAWLS Empty RULES FOR ALL BRAWLS Thu Jul 22, 2010 7:34 pm

Afterburn

Afterburn
Admin

http://allisbrawl.com/ladder/rules.aspx?id=35

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Brawl Rule Set:
All matches must be played using the following rule set:

1. General:
* Three (3) stock.
* Eight ( 8 ) minute time limit.
* All items off.
* If time runs out during a match, Sudden Death will never be played. Use the following rules instead:
o If one player has more stock remaining than the other, the victor will be the player with the most stock.
o If the stock count is tied, then the player with the lowest damage percent wins the round.
o If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.
o If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.
* Metaknight's Infinite Cape glitch is banned.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. No player must grab the ledge more than 40 times in a game, with the exception of a player using the Ice Climbers, for whom the limit is raised to 60 ledge grabs. If, and only if, the timer runs out and either player has exceeded the total ledge grabs, they lose the game, regardless of stocks and percents. If both players exceed the ledge-grab limit, then the usual time-out rules will apply.

2. The first match of a game must be played on a Neutral Stage:
* Battlefield
* Final Destination
* Pokemon Stadium (Melee)
* Smashville
* Yoshi's Island

3. Stage striking will be used to select the first stage. The lower ranked player will strike first, choosing a stage from the neutrals list to remove from consideration for the first round. The higher ranked player chooses two stages to remove from consideration for the first round. The lower ranked player then eliminates one of the two remaining stages from consideration, and the first round is played on the last remaining stage.

4. The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated.The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.

5. When choosing a stage, you may pick any Neutral stage, or any of the counter pick stages listed:
* Battleship Halberd
* Brinstar
* Castle Siege
* Delfino Plaza
* Frigate Orpheon
* Jungle Japes
* Lylat Cruise
* Pictochat
* Rainbow Cruise

6. Any map may be played as long as BOTH players agree to it.

7. You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.
* If the winning player fails to announce their change in character exit out of that game immediately.
* The game will still be played on the same stage.
* The winner from the previous is now locked into their character.
* The loser from the previous match may now reselect their character.
* King Dedede must dash before re-grabbing an opponent after a down-throw, unless the situation would allow King Dedede to regrab his opponent because of a facet of the stage, as in the case of a wall infinite.
*
* Infinite grabs (aside from the earlier mentioned situation with King Dedede), jab locks, laser locks, suicides, wall infinites, etc. are not banned. Do not dispute a match that you lost to the above tactics.

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